It should come as little surprise that Romero and the id Software team were interested in Nintendo. “In fact, I have a demo that we made similar to Mode 7 on the Super Nintendo, but on the PC to make a racing game.” A significant part of id Software's foundation came from figuring out how to port Nintendo games to PC hardware, which the company pitched to Nintendo. It was there that Romero spoke to his love of Mode 7, but he also revealed that he designed a prototype demo for a racing game that was meant to be mimic that very graphical style. Pretty far along in the conversation, Craddock and Romero muse on the excellence of Nintendo technology around the time of PC gaming’s infancy and the success of the SNES. Craddock, going into details about the writing and release of Romero’s autobiography. Romero revealed this tidbit in an interview with our very own David L. Speaking on his recent autobiographical book, Doom Guy: Life in First Person, Romero revealed that he has a demo of a PC racing game prototype that utilized graphical styles and scrolling similar to that of Mode 7 on the Super Nintendo Entertainment System. John Romero and id Software’s early dabblings in attempting to pitch PC ports to Nintendo are well-documented at this point, but Romero shared in a recent interview that there are still some interesting demos we may not have seen yet.
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